![]() Sam’s Mind Palace is imaginative and visually striking From the little I saw of these ‘anomalies’, they seemed really interesting and feel like a missed opportunity to explore more. Over time, the Mind Palace starts getting corrupted as Sam frantically tries to solve the mystery of the bloody shirt. There doesn’t seem to be any purpose to these other than to immerse oneself in Sam’s world and gain knowledge of some backstory it didn’t unlock any additional dialogue choices like I expected it to. Once inside, all you need to do is walk up to the object in question and trigger the memory. However, you are forced to sit through the same animation every time Sam encounters a special object and chooses to enter his mind palace (thankfully, it’s not too long). While a real mind palace is often made up of a building or a street (where each room or landmark corresponds to a memory), Twin Mirror’s spin on one is visually striking and works much better than, say, mentally walking down a street where each drab building represents a person whose birthday you need to remember. In fact, Sam’s Mind Palace was one of my favourite parts. Sam’s Mind PalaceĬredit where credit is due I did love the game’s take on the mind palace. You’ll need to keep at it until you hit the right one. Investigations only have the one correct outcome. ![]() Choices and consequences have been significantly scaled down compared to games like Life is Strange 2. While the first simply involves exploring your environment and taking note of all points of interest, the latter has you choosing a sequence of events as you try to recreate how a situation played out.ĭuring my first scene, hitting upon the right combination on the first go made me think that the story would change shape based on the chosen reconstruction, and you would ultimately uncover the big baddie (or not) based on the path taken. Twin Mirror’s investigations are two-parters: you collect all the clues, and then you piece together a reconstruction of the events that transpired. If done right, they can be the highlight of a game the thrill of piecing together the clues at a crime scene and reaching a conclusion is truly special. Certain items also hold special meaning to Sam and have the potential to trigger a memory associated with them.ĭetails about objects and people in the environment pop up neatly when you approach themĪnother important gameplay mechanic is investigating a scene. Some of these could be a ‘memento’ for a character – examining these would unlock a diary entry of sorts. Similar to previous DontNod instalments, interacting with an object will prompt Sam’s inner thoughts on the same. Within their confines, there are multiple items in the environment to examine. Set in the third-person view, you control Sam, exploring a fixed set of locations. So, if you set down this beaten road, the story must be presented in a brand-new manner to keep the audience captivated. Here’s the thing about the whole amnesiac plotline – it’s been done to death in popular media, and (unfortunately for Twin Mirror) in much more thrilling ways – be it the Jason Bourne novels or films like Memento. Where previous games boast of original stories, we’ve seen the one here a million times already. While every experience doesn’t have to be an emotional rollercoaster, the problem with Twin Mirror is that it is devoid of novelty. After getting drunk at the wake, Sam wakes up the next morning in his motel room with no memory of the previous night and a bloody shirt, kicking off the events of the game.įollowing their previous titles, people have come to expect a lot from DontNod Entertainment. Sam is – reluctantly – back in town for his ex-best friend Nick’s funeral (no falling out here, he just left and never called apparently, best friends in the DontNod universe are terrible at keeping in touch). He wishes he could be anywhere else, for Basswood turned on him after his exposé on its mining industry resulted in a town’s worth of people being laid off. Twin Mirror doesn’t waste any time telling the player how Sam, the protagonist, feels about returning to his hometown. Sadly, there’s little else to like here, with two-dimensional characters and a wafer-thin mystery taking up most of its runtime. The mind palace portrayed in the game shows off its visual polish there are some beautiful shots there (more on that in a bit). With Twin Mirror, DontNod tries to craft a tale of memory, loss and mystery that unfortunately isn’t half as good as it sounds. Just take a look at all the art, cinema, music, and literature that’s come from human brainpower as a collective. They say the human mind is a beautiful thing.
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